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Astro Drive is a fast-paced card-driven spaceship racing game that rewards tactical card play but also requires a pinch of good luck. Punch it at the right moment to overtake your opponents, but avoid obstacles or you will crash and burn.
Dokmus: Return of Erefel
Expansion for Dokmus. Return of Erefel adds new game boards to the base game, brings seasons to the island, and introduces Erefel, a new guardian.
Realm of Wonder
Realm of Wonder puts 2-6 players in the boots of fantasy characters from a yeti to a rockman in a fantasy world with spinning continents. During your journey, you need to achieve your scenario objective, then return to the king’s castle in the middle of the board.
Space Freaks: The Violet Morass
Expansion for Space Freaks. With The Violet Morass, discover two new arenas buried amongst the deadly thickets and perilous waters of the planet Azorax 5. New weapons, buildings, upgrades, Sponsor Cards, Arena-Master Cards, Myrons Modification cards and much more.
Dokmus is a board game for 2-4 players. Your goal is to lead an expedition to the island of Dokmus, the ancestral god of your tribe. The island is represented by eight double-sided map pieces. During set-up, you randomize which side of each map piece is up and place them in a 3×3 grid so that the middle place is left empty.
In more detail, during the game you build your own freaks, one body part at a time, in addition to building turrets, bunkers and droids to aid your team. Your team sponsor might also aid you in the form of items, special actions, or even alien marauders. You score points during play by fulfilling tasks given to your team by the viewers, killing competing freaks, destroying an opposing base, or controlling the center of the arena.
In the two-player card battle game Allies: Realm of Wonder, both players choose two characters to create their own decks. The game is played over four rounds, and during each round the players fight for the Region Cards in the center of the table. Each new Tribe Card that is played changes the situation, and they may have the power to weaken cards of the opponent or strengthen those of the player himself.
Meet the Team
GM, Game Designer
After taking part in the game Diplomacy at around age 10, there was no turning back. I now have over 25 years experience of active and enthusiastic game-mastering and playing. There will be a humongous legacy of game-world design waiting for my now one-year-old son. I will just have to suffer in silence when he chooses to play with a football instead. Working as a professional visual-designer in the theatre for over 20 years has kept my feet on the ground, and my mind at least temporarily out of the multiverse…
I have been an active player and game designer since the dark ages of the 1970′s. In gaming I value the presence of other players. I also move papers around, mainly from one table to another.
I have been a gamer my whole life. My game designing started at primary school when I created rules for battling with dinosaur miniatures. I generally like to tinker with all the games I play, often making up my own variants. These days I prefer shorter games that force players to make meaningful decisions.
Illustrator & Graphic designer
My main game is to play underwater rugby. I have illustrated textbooks, comic illustrations, children’s books (I also wrote one), strategic concepts, just to name a few. I have designed and created museum exhibit components for several temporary and permanent exhibits during 20 years. In the game illustration process I’m always happy to share ideas, feedback and knowledge with others.
Web designer, Graphic designer
At my day-job I’m messing about with projects in an ITC department. But after the sun goes down I’m designing graphics for our new games. I lost my soul to gaming around 30 years ago after playing with the neighbours’ ZX Spectrum.
I have worked as a sound designer and composer for theatre and TV as well as played music with various rock and avantgarde groups ever since the eighties. All the while I have also been a passionate gamer. Working with the Toads as one of the Toads is an absolute honour!
During the day I work as a sales manager in a software company. If I’m not spending my evenings and weekends with friends playing games, I’m exercising at the gym and swimming pool, or planning game concepts, storylines and adventures. I began running roleplaying games for my friends 25 years ago and I’m still at it. Inventing new plots for my friends to play and enjoy has become a life-long hobby.
I’ve been a gamer all my life. I got my first vic-20 computer for games at age 4, and started playing D&D with foreign manuals at age 6. I knew ‘crossbow’ in English before I knew what a flower or a train is. Computer games, board games, RPGs, sports (which give me a living as a teacher), etc. are all great for me. If it can be called a game, there is a good chance I love it. Strategy games are closest to my heart.
Illustrator & Graphic designer
I’m an professional illustrator with various styles & various clients. Mainly I work with advertising agencies and book publishers, but recently it has been a pleasure to expand to board games as well. I have some background in computer gaming industry – just a little, but enough to know how demanding and tough those productions are :O – and now it’s super interesting for me to see how the magic happens behind board game productions. And well… making board games is demanding and tough!
The Toad Kings boasts eleven gaming experts (in the field of board-games, roleplaying games and computer games) and through partnerships we have the possibility to co-operate on larger scale projects with the very best professionals.
Mannerheimintie 15a A
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